AI Insights · Timothy · January 2022
Top 5 Third Person Games in Nigeria Q4 2021
Explore the performance of the top five third-person games on a unified platform in Nigeria during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top five third-person games in Nigeria showcased diverse trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Subway Surfers
Publisher: Sybo Games ApS
Subway Surfers saw a significant increase in weekly downloads, starting at around 17.4K in early October and rising to approximately 33.1K by the end of December. Weekly revenue fluctuated, peaking at $656 in early October and settling around $84 by the end of the quarter. The game maintained a strong weekly active user base, growing from approximately 304.7K to 374.7K.
Super Car Driving School 2021
Publisher: Mohammad Ullah
Super Car Driving School 2021 experienced varied trends. Weekly downloads were relatively stable, with a slight increase from 9.9K in late September to 14.4K in late December. Weekly revenue saw intermittent peaks, notably $137 in mid-October and $17 by the end of December. The weekly active users grew from about 13.2K to 28.6K within the quarter.
Temple Run
Publisher: Imangi Studios, LLC
Temple Run showed a steady increase in weekly downloads, starting at around 9.9K and reaching 16.4K by the end of December. Weekly revenue remained modest, peaking at $19 in late November. The game saw a consistent rise in weekly active users, growing from approximately 78.9K to 106K over the quarter.
Street Chaser
Publisher: iGold Technologies
Street Chaser had a stable performance in terms of weekly downloads, fluctuating between 7.4K and 10.5K. Weekly revenue showed variability, peaking at $83 in mid-November. The game maintained a consistent weekly active user base, with numbers ranging from 42.5K to 45.2K.
Beach Buggy Racing
Publisher: Vector Unit
Beach Buggy Racing experienced a gradual increase in weekly downloads, starting at around 7.8K and peaking at 10.5K by late December. Weekly revenue remained relatively stable, with minor fluctuations, peaking at $82 in mid-October. The game saw a steady increase in weekly active users, growing from approximately 67.4K to 75.5K.
These insights highlight the dynamic nature of the third-person game market in Nigeria during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.